Sunday, December 13, 2009

Status Update

Depth of Field is on Ice. Problem with my Shader showed up, will finish a other time.

Now I'm back on my Hexamat, the editor for my 2D game "Off Planet".

At the moment I'm working on the so called "Assets". That is my name for content, like tiles. At the moment I'm figuring out how set the whole Assets up (FilePath, Tag, Kind) and also, at the same time, how to edit those informations.

For now I can create/save the assets and get them into the editor screen, and make some small edits though the property control.

The next thing will be the come up with some methods to edit the informations that the property control dose not show, or is not really capable to manipulate.
The whole thing gets harder as I not only have one kind of Assets, but four. Source (for the normal 2D picture) , Permutation (a permutation of a Source), Animation (a list of 2D pictures changing over time) and last but not least the List format (a simple list of pictures, for random/procedural content).

And every kind need its own set of tools. ... makes quite a pile of code.

Originally I planed to start with the level scripting code tomorrow, but I want the assets to be perfect (or at least working somehow right) before I start with that.


Greg the Mad